Scratch
– a “scratchpad” for your page-scoped variables. In most cases you can do well without Scratch
, but there are some use cases that aren’t solvable with Go’s templates without Scratch
’s help, due to scoping issues.
Scratch
is added to both Page
and Shortcode
– with following methods:
Set
andAdd
takes akey
and thevalue
to add.Get
returns thevalue
for thekey
given.SetInMap
takes akey
,mapKey
andvalue
GetSortedMapValues
returns array of values fromkey
sorted bymapKey
Set
and SetInMap
can store values of any type.
For single values, Add
accepts values that support Go’s +
operator. If the first Add
for a key is an array or slice, the following adds will be appended to that list.
The scope of the backing data is global for the given Page
or Shortcode
, and spans partial and shortcode includes.
Note that .Scratch
from a shortcode will return the shortcode’s Scratch
, which in most cases is what you want. If you want to store it in the page scroped Scratch, then use .Page.Scratch
.
Sample usage
The usage is best illustrated with some samples:
{{ $.Scratch.Add "a1" 12 }}
{{ $.Scratch.Get "a1" }} {{/* => 12 */}}
{{ $.Scratch.Add "a1" 1 }}
{{ $.Scratch.Get "a1" }} // {{/* => 13 */}}
{{ $.Scratch.Add "a2" "AB" }}
{{ $.Scratch.Get "a2" }} {{/* => AB */}}
{{ $.Scratch.Add "a2" "CD" }}
{{ $.Scratch.Get "a2" }} {{/* => ABCD */}}
{{ $.Scratch.Add "l1" (slice "A" "B") }}
{{ $.Scratch.Get "l1" }} {{/* => [A B] */}}
{{ $.Scratch.Add "l1" (slice "C" "D") }}
{{ $.Scratch.Get "l1" }} {{/* => [A B C D] */}}
{{ $.Scratch.Set "v1" 123 }}
{{ $.Scratch.Get "v1" }} {{/* => 123 */}}
{{ $.Scratch.SetInMap "a3" "b" "XX" }}
{{ $.Scratch.SetInMap "a3" "a" "AA" }}
{{ $.Scratch.SetInMap "a3" "c" "CC" }}
{{ $.Scratch.SetInMap "a3" "b" "BB" }}
{{ $.Scratch.GetSortedMapValues "a3" }} {{/* => []interface {}{"AA", "BB", "CC"} */}}
Note: The examples above uses the special $
variable, which refers to the top-level node. This is the behavior you most likely want, and will help remove some confusion when using Scratch
inside page range loops – and you start inadvertently calling the wrong Scratch
. But there may be use cases for {{ .Scratch.Add "key" "some value" }}
.